Every creature feels like it belongs into this world and interacting with them is a truly memorable experience. Both Flora and Fauna, like in the first game, are wonderfully creative. The setting in the arctic regions was also a good decision in my opinion, giving you a completely new perspective without taking away the core concepts of underwater exploration that made the first game so great. The graphical design of the underwater map is incredible the individual biomes are masterfully crafted and exploring them gives you a sense of wonder that you will not find in many other games. I sadly cannot in good conscience recommend Subnautica Below Zero, at least not at full price.Īlthough not bad on it's own, as other reviewers have already made abundantly clear, this sequel is significantly worse than it's predecessor and I want to expand a bit on why that is the case.įirst of all a few things i think Below Zero did well in my opinion: This provides players with more chances to finesse their game-by-game plans, as well as amp up the unpredictability of Cargo Run.
Ship Assists have also been adjusted to a Cargo Run only feature. In addition, expanded Roster sizes (10 slots) give you even more control over your strategies and the ability to discover unique Unit combinations. Whenever they damage their target, Hittenruhn’s passive ability refreshes its move. Hittenruhn: A four Leadership cost, five health Unit.Whenever a Toxoid is destroyed, they gain +1 Attack.
With the passive ability Defend the Swarm, when damaged Noxy will create a Toxoid (max 1).
- Noxy: A five Leadership cost, six health ranged Unit.
- Their passive ability means that when Flurry takes damage, you deal 2 damage to ALL Units (inluding friendly) in range.
- Flurry: A six Leadership cost, 10 health melee Unit.
- With the ability Flux Capacitor, attack ALL touching units, then permanently gain +1 Attack and lose -1 Health.
- Crash: A seven Leadership cost, 10 health melee Unit.
- On your next turn, gain control of the Unit if still in range. They have the ability to immobilize a rival Crew.
- Turncoat: A four Leadership cost, six health melee Unit.
- We've added a handful of new Smugglers Units to the latest update with some awesome abilities that are sure to shake up the board and keep your rivals on their toes.